Deja Vu Game Walkthrough

Deja vu nes
Déjà Vu
Developer(s)ICOM Simulations, Inc.
Publisher(s)Mindscape
Kemco (NES, GBC)
Composer(s)Hiroyuki Masuno, Kento's Group (NES)
Koji Nishikawa, Masaomi Miura (GBC)
EngineMacVenture
Platform(s)Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, NES, PlayStation 4, Windows 3.x, Xbox One
Release1985 (Mac)
1987 (MS-DOS)
1988 (Famicom)
1990 (NA NES)
1991 (Windows 3.x) 1992 (PAL NES)
1999 (GBC)
2017 (PlayStation 4, Xbox One)
Genre(s)Adventure
Mode(s)Single-player

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Déjà Vu[1] is a point and clickadventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.

Plot and gameplay[edit]

Deja Vu Meaning Psychology

Macintosh version of Déjà Vu.

The game takes place in Chicago during December 1941. The game character is Theodore 'Ace' Harding, a retired boxer working as a private eye.

Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.

Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.

Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly.

This game and its sequel, Deja Vu II: Lost in Las Vegas, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.

Technology[edit]

Deja Vu Game Walkthrough
NES version

Déjà Vu was the first ICOM Simulations to use the MacVenture interface and engine.

Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002).

Reception[edit]

Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[2]

The game was named the Best Entertainment Product by the Software Publishers Association 1986.[3]

Notes[edit]

  1. ^Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of 'A Nightmare Comes True!!', a tagline that is absent from the in-game logo and NES game box.
  2. ^Bueno, Tony (November 1999). 'Random Reviews'. Digital Press. p. 14.
  3. ^Lewis, Peter H (29 April 1986). 'Peripherals; Software Gets Its Day in the Sun'. The New York Times. Retrieved 31 March 2020.

External links[edit]

  • Déjà Vu at MobyGames
  • Déjà Vu on the Amiga at The Hall of Light (HOL)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Déjà_Vu_(video_game)&oldid=991352190'

Joe's Bar

Bathroom

Take the overcoat and the gun. Open the overcoat to look in the pockets. Open the door and go through, then look in the mirror. Open the door here and go out to the hallway. Enter the women's bathroom on the left, and enter the toilet stall. Pick up the earring from the toilet, then leave the stall and the bathroom. Now open and head through the other door to the bar room. Head up the stairs on the left. Look at the pictures on the wall and you will recognise yourself as 'Ace'. Open the door and enter the office.

Walkthroughs

Office

Open the desk to find an envelope; open this and examine the note inside to see a pharmacy bill, complete with an address. Now use the key from inside your wallet (inside the overcoat) to unlock the door. Open the door and head through. Examine the corpse, then take the keys. Open the desk here and take the pen and key. Open the window and climb through. Go up the fire escape. Open the window on the 3rd floor and go through. Open the wastebasket and take the syringe. Examine the 3 empty vials on the shelf. Hit the button next to the elevator, then go inside. Press the second button from the bottom, then leave the elevator to find the casino.

Deja

Casino

Put coins into the slow machine until you win the jackpot, then take all the coins from the machine. Go back into the elevator and press the bottom button. Exit into the basement.

Sewer and Alley

Save your game as you may get eaten by an alligator. Go forward, right, and up the ladder. Open the manhole and climb out. Head out to the main street. You will want to save your game quite regularly from now on; when the mugger arrives you can punch him, but only a total of 4 times.

Streets

Use the mercedes key on the front door of the car here. Open the front door and get inside. Open the glove box, and examine the photo, registration form and note. Leave the car (don't start the engine or you will blow up). Head right and punch the hooker, then open her purse and take her gun and 20 dollars. Return left twice to find a newspaper stand. Take a newspaper, then give a quarter to the newsboy. Continue left, where you may meet a bum - give him the 20 dollars in exchange for information. Keep going left past the weapons dealer to the taxi.

Taxi Cabs

Get in the taxi and talk to the driver, telling him to go to '1212 West End Street'. Put 3 quarters into the pay slot, then get out of the cab.

Stanford Arms

Open the door and go inside. Use the access card from your wallet on the slot next to the elevator, then head in. Use the card on the slot here, then get out of the elevator when you reach the penthouse. Examine the photo on the fireplace to find another address. Go back downstairs, get in the cab and tell the driver to go to '520 South Kedzie'. Put 3 quarters into the pay slot, then get out.

Bungalow

Try to open the door here, but it is locked. Shoot it with your gun, then go inside. Look at the note on the table to see a combination, and pick up the second earring to match the one you found at the beginning. Open the desk drawer, then take the diary and take the key. Go back outside and get in the tab. Tell the driver to go to '934 West Sherman'. Put 3 quarters into the pay slot, then get out.

Office Building

Open the door and go inside. Go forward along the hallway to find the office of Doctor Brody. Use the key from the bungalow to unlock the door, then open it and go inside. Shoot the filing cabinet, then examine the first file - you will see the name bisodiumitis in the list of drugs ordered by Joey Siegel. Take this drug from the medicine cabinet, draw it up in your syringe, and use it on yourself. Now take some sodium pentathal from the cabinet and put this into the syringe. Back out of this office and go back to the lobby, then head upstairs. Unlock the door to Ace Harding's office (with the bungalow key again) but don't open it. Shoot the silhouette with your gun. Now open the door and go inside. Open the filing cabinet and read the files, then open your desk. Take the spent bullets from your gun and replace them with fresh ammo from the box here. Head outside and get in the cab. Tell the driver to go to '1060 South Peoria'. Put 3 quarters into the pay slot, then get out.

Joe's Bar

Go right until you reach the bar. Use the bar key to unlock the front door and go inside. Head upstairs, through the secretaries office and left into the room with the corpse. Open the safe with combination '33-24-36'. Open the folder and read the file. Open the box and take the key. Go back outside and use this new key to open the trunk of the car. Inject the woman with your sodium pentathal, then remove her gag to hear a new address. Head left to the taxi cab, and get inside. Tell the driver to go to '626 Auburn Road'. Put 3 quarters into the pay slot, then get out.

Deja Vu Game Walkthrough

Estate

Open the mailbox, then open the envelope and read the ransom note. Now approach the house. Use the knocker on the door, and punch the butler when he arrives. Head upstairs and into the first room on the left. Open the nightstand here and take the notepad. Use your pencil on the notepad, then examine it. Leave this room and enter the other upstairs room. Open the nightstand, then open the envelope and take the letter. Go outside and get back in the cab. Tell the driver to go to '1060 South Peoria'. Put 3 quarters into the pay slot. Save your game then get out.

Deja Vu Game Walkthrough Game

Deja Vu Game Walkthrough

Joe's Bar

Coffee Break Arcade Voodoo Football

Head to the back alley of Joe's bar and go down into the sewer again. Climb down the ladder and head down to find a whirlpool. Put your gun in here. Climb back out of the sewer and head right from Joe's to find the police station. Go inside. As long as you have the diary, notepad and letter, you will clear your name.